![]() ![]() The game is divided into a campaign mode and skirmish mode, all of which feature multiplayer. ![]() ![]() It's a game that, like Massive Entertainment's World in Conflict, slices the strings that bind genre entries to tradition, and in the process emerges as something as strange as it is familiar, that sometimes stumbles in its newness but still manages to find its footing. The notions of persistence introduced in the expansions to the original Dawn of War have been expanded, the cover system and destructible environments from Company of Heroes imported, and the capture point mechanic for resource acquisition built in and simplified for the skirmish mode. In its place have been fused elements of role-playing games, whereby the squads you control in each of the campaign carry over mission to mission, grow, and evolve according to what gear you decide to equip and what skills you decide to improve. Now with Warhammer 40,000: Dawn of War II, Relic has smashed apart a major pillar of the RTS formula by eliminating base building. It's been the standard operating procedure of the real-time strategy genre since Dune II cemented the foundation. Build your base, order your troops, and command them in the field of battle. ![]()
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